LegacyGlShaderProgram.h file
Namespaces
- namespace ShaderCompiler
- Offline shader preprocessing tool, see Shader compilation.
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::LegacyGL
- Fixed-function OpenGL 1.x backend, selected by
WITH_RHI_LEGACYGL.
Classes
- class nCine::RHI::LegacyGL::LegacyGlShaderProgram
- Shader program of the legacy GL backend (aliased as
RHI::ShaderProgram). - struct nCine::RHI::LegacyGL::LegacyGlShaderProgram::DispatchFacts
- Facts of the program the draw dispatch reads on every command, resolved once at introspection.