MetalRenderTarget.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::Metal
- Metal backend for macOS and iOS, selected by
WITH_RHI_METAL.
Classes
- class nCine::RHI::Metal::MetalRenderbuffer
- Renderbuffer stub of the Metal backend (aliased as
RHI::Renderbuffer). - class nCine::RHI::Metal::MetalFramebuffer
- Framebuffer stub of the Metal backend (aliased as
RHI::Framebuffer). - class nCine::RHI::Metal::MetalRenderTarget
- Off-screen render target of the Metal backend (aliased as
RHI::RenderTarget).