nCine/Graphics/RHI/Metal/MetalShaderUniforms.h file

Namespaces

namespace nCine
Root namespace of nCine game engine.
namespace nCine::RHI
Render Hardware Interface — compile-time-selectable graphics backend abstraction.
namespace nCine::RHI::Metal
Metal backend for macOS and iOS, selected by WITH_RHI_METAL.

Classes

class nCine::RHI::Metal::MetalShaderUniforms
Manages the loose-uniform caches of a program (aliased as RHI::ShaderUniforms).
class nCine::RHI::Metal::MetalShaderUniformBlocks
Manages the uniform-block caches of a program (aliased as RHI::ShaderUniformBlocks).