MetalUniformCache.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::Metal
- Metal backend for macOS and iOS, selected by
WITH_RHI_METAL.
Classes
- class nCine::RHI::Metal::MetalUniformCache
- Caches the host-side value of a single uniform (aliased as
RHI::UniformCache). - class nCine::RHI::Metal::MetalUniformBlockCache
- Caches the contents of a uniform block (aliased as
RHI::UniformBlockCache).