Ps2Storage.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::Backends
- Platform-specific backends.
- namespace nCine::Backends::Ps2Storage
- Removable block storage on the PlayStation 2 - a USB stick, or an SD card in an MX4SIO adapter.
Functions
- void Initialize()
- Loads the block-device modules and waits briefly for a card to mount.
-
auto GetMountedDevices() -> Death::
Containers:: ArrayView<const Death:: Containers:: StringView> - Mount points of the units that came up, as.
-
auto DirectoryExists(Death::
Containers:: StringView path) -> bool - Whether
pathnames a directory on one of these units. - void SetBootPath(const char* path)
- Records the path the executable itself was loaded from, i.e.
-
auto GetBootDirectory() -> Death::
Containers:: StringView - The directory SetBootPath() named, with its trailing separator.