nCine/Backends/Ps2/Ps2Storage.h file

Namespaces

namespace nCine
Root namespace of nCine game engine.
namespace nCine::Backends
Platform-specific backends.
namespace nCine::Backends::Ps2Storage
Removable block storage on the PlayStation 2 - a USB stick, or an SD card in an MX4SIO adapter.

Functions

void Initialize()
Loads the block-device modules and waits briefly for a card to mount.
auto GetMountedDevices() -> Death::Containers::ArrayView<const Death::Containers::StringView>
Mount points of the units that came up, as.
auto DirectoryExists(Death::Containers::StringView path) -> bool
Whether path names a directory on one of these units.
void SetBootPath(const char* path)
Records the path the executable itself was loaded from, i.e.
auto GetBootDirectory() -> Death::Containers::StringView
The directory SetBootPath() named, with its trailing separator.