nCine/Graphics/RHI/PVR/PvrShaderProgram.h file

Namespaces

namespace ShaderCompiler
Offline shader preprocessing tool, see Shader compilation.
namespace nCine
Root namespace of nCine game engine.
namespace nCine::RHI
Render Hardware Interface — compile-time-selectable graphics backend abstraction.
namespace nCine::RHI::PVR
Sega Dreamcast fixed-function PowerVR backend on top of KallistiOS, selected by WITH_RHI_PVR.

Classes

class nCine::RHI::PVR::PvrShaderProgram
Shader program of the PVR backend (aliased as RHI::ShaderProgram).
struct nCine::RHI::PVR::PvrShaderProgram::DispatchFacts
Facts of the program the draw dispatch reads on every command, resolved once at introspection.