BossBase class
Base class of an enemy boss.
A boss is a powerful, level-ending enemy with a large health pool shown on a dedicated health bar. Defeating it typically completes the level and shows the level's end text.
Base classes
- class Jazz2::Actors::Enemies::EnemyBase
- Base class of an enemy.
Derived classes
- class Bilsy
- Bilsy (boss).
- class Bolly
- Bolly (boss).
- class Bubba
- Bubba (boss).
- class Devan
- Devan (boss).
- class DevanRemote
- Devan with remote control (boss).
- class Queen
- Queen (boss).
- class TurtleBoss
- Turtle (boss).
- class Uterus
- Uterus (boss).
Public functions
- auto OnActivatedBoss() -> bool pure virtual
- Called when the boss is activated.
- void OnDeactivatedBoss() virtual
- Called when the boss is deactivated.
- auto OnPlayerDied() -> bool virtual
- Called when a player died, returns
trueif the boss was deactivated.
Protected functions
- auto IsSerializable() const -> bool override
- Returns
trueif the live state of the object can be stored in a level state snapshot. - auto OnTileDeactivated() -> bool override
- Called when corresponding tile should be deactivated.
-
void SetHealthByDifficulty(std::
int32_t health) override - Sets the enemy's health scaled by the current game difficulty.
Function documentation
bool Jazz2:: Actors:: Bosses:: BossBase:: IsSerializable() const override protected
Returns true if the live state of the object can be stored in a level state snapshot.
A snapshot stores the event type and parameters the object was spawned with together with its live state, so the object can be spawned again and resurrected exactly as it was. That works only for objects spawned from an event (see ActorActivationDetails::