Jazz2::Actors::Enemies::Caterpillar class

Caterpillar.

Stationary, invulnerable creature that inhales and then exhales clouds of smoke; the smoke drifts upward and leaves the player dizzy on contact. It cannot be killed, only briefly disoriented by shooting it, which interrupts its attack.

Base classes

class EnemyBase
Base class of an enemy.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

Caterpillar()
Creates a new instance.

Public functions

auto OnHandleCollision(ActorBase* other) -> bool override
Called when the object collides with another object.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
void OnSerializeState(Stream& dest) override
Serializes the live state of the object to a level state snapshot.
void OnDeserializeState(Stream& src) override
Restores the live state of the object from a level state snapshot.

Function documentation

void Jazz2::Actors::Enemies::Caterpillar::OnSerializeState(Stream& dest) override protected

Serializes the live state of the object to a level state snapshot.

Called only if IsSerializable() returns true. Anything that is initialized from the event parameters in OnActivatedAsync() doesn't need to be stored, because the object is spawned again with the same parameters before OnDeserializeState() is called. Derived classes must call the base implementation first and read the data back in the same order.

void Jazz2::Actors::Enemies::Caterpillar::OnDeserializeState(Stream& src) override protected

Restores the live state of the object from a level state snapshot.

Called right after the object was spawned again (i.e., after OnActivatedAsync()) and before it's added to the level. Running transitions are not restored, because their callbacks cannot be serialized, so derived classes have to put the object into a state that doesn't wait for such a callback.