Jazz2::Actors::Enemies::Raven class

Raven.

Black bird that hovers in place with a gentle bobbing motion and, when a player comes within range, swoops down to attack from above before gliding back to its origin, staying clear of the water. Takes a couple of hits to defeat.

Base classes

class EnemyBase
Base class of an enemy.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

Raven()
Creates a new instance.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.
void OnSerializeState(Stream& dest) override
Serializes the live state of the object to a level state snapshot.
void OnDeserializeState(Stream& src) override
Restores the live state of the object from a level state snapshot.

Function documentation

void Jazz2::Actors::Enemies::Raven::OnSerializeState(Stream& dest) override protected

Serializes the live state of the object to a level state snapshot.

Called only if IsSerializable() returns true. Anything that is initialized from the event parameters in OnActivatedAsync() doesn't need to be stored, because the object is spawned again with the same parameters before OnDeserializeState() is called. Derived classes must call the base implementation first and read the data back in the same order.

void Jazz2::Actors::Enemies::Raven::OnDeserializeState(Stream& src) override protected

Restores the live state of the object from a level state snapshot.

Called right after the object was spawned again (i.e., after OnActivatedAsync()) and before it's added to the level. Running transitions are not restored, because their callbacks cannot be serialized, so derived classes have to put the object into a state that doesn't wait for such a callback.