Jazz2::Actors::Environment::BirdCage class

Bird cage.

Solid cage holding a captive companion bird (Chuck or Birdy). When the player breaks it open—by shooting it, hitting it with TNT, or smashing it while invincible—the bird is released and becomes the player's companion.

Base classes

class Jazz2::Actors::SolidObjectBase
Base class of a (pushable) solid object.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

BirdCage()
Creates a new instance.

Public functions

auto OnHandleCollision(ActorBase* other) -> bool override
Called when the object collides with another object.
auto CanCauseDamage(ActorBase* collider) -> bool override
Called to check whether collider can cause damage to the object.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnSerializeState(Stream& dest) override
Serializes the live state of the object to a level state snapshot.
void OnDeserializeState(Stream& src) override
Restores the live state of the object from a level state snapshot.

Function documentation

void Jazz2::Actors::Environment::BirdCage::OnSerializeState(Stream& dest) override protected

Serializes the live state of the object to a level state snapshot.

Called only if IsSerializable() returns true. Anything that is initialized from the event parameters in OnActivatedAsync() doesn't need to be stored, because the object is spawned again with the same parameters before OnDeserializeState() is called. Derived classes must call the base implementation first and read the data back in the same order.

void Jazz2::Actors::Environment::BirdCage::OnDeserializeState(Stream& src) override protected

Restores the live state of the object from a level state snapshot.

Called right after the object was spawned again (i.e., after OnActivatedAsync()) and before it's added to the level. Running transitions are not restored, because their callbacks cannot be serialized, so derived classes have to put the object into a state that doesn't wait for such a callback.