LoadingScope class
#include <Jazz2/ContentResolver.h>
Scope that marks a load, pairing BeginLoading() with EndLoading().
The two do more than bracket the mark-and-sweep of the resource cache: they also tell the audio device that the thread feeding it is about to stop for longer than it queues ahead (see IAudioDevice::
Constructors, destructors, conversion operators
- LoadingScope(ContentResolver& resolver) explicit
- ~LoadingScope()
- LoadingScope(const LoadingScope&) deleted
Public functions
- auto operator=(const LoadingScope&) -> LoadingScope& deleted