LegacyGlVertexArray class
Vertex array object stub of the legacy GL backend (aliased as RHI::VertexArray).
Legacy OpenGL has no vertex-array state object to capture, so this only satisfies the contract alias with inert bind/label operations.
Public static functions
- static auto Unbind() -> bool
Constructors, destructors, conversion operators
- LegacyGlVertexArray() defaulted
- ~LegacyGlVertexArray() defaulted
- LegacyGlVertexArray(const LegacyGlVertexArray&) deleted
Public functions
- auto operator=(const LegacyGlVertexArray&) -> LegacyGlVertexArray& deleted
-
auto GetGLHandle() const -> std::
uint32_t - auto Bind() const -> bool
- void SetObjectLabel(StringView label)