SoftwareLighting namespace
Functions
- auto Distance(float d2) -> float
- Reciprocal square root estimate of the platform, where it has one worth using.
-
void SplatLight(float* lightmap,
std::
int32_t lmW, std:: int32_t lmH, float cx, float cy, float rLm, float radiusNearNorm, float intensity, float brightness) - Adds one light to a two-channel (intensity, brightness) float lightmap.