# Online Multiplayer
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Is online multiplayer supported?
Online multiplayer was released as part of version 3.7.0. Please report any bugs in the appropriate channel on Discord or GitHub.
It supports cross-platform play between all supported platforms – Windows, Linux, macOS, Android, Switch, Xbox and the web browser. Players with Jazz² Resurrection cannot connect to players with original game and vice versa.
You can connect to public or local server from main menu. List of these servers is also available here. To connect to private server, you have to run Jazz2.exe with /connect <ip> or /connect <ip>:<port> parameter, where <ip> is IPv4 address, IPv6 address or hostname, and <port> is UDP port of dedicated server. Default port is 7438. Player can set their name in Options > User Profile. If Discord integration is enabled, player name can't be changed manually, because Discord nickname is used instead. Unique Player ID can also be found in Options > User Profile and is unique for each player.
Server can be created from the main menu. Alternatively, a dedicated server can be run from the terminal.
How to run dedicated server?
Dedicated server can be started using /server startup parameter. After that you can specify path to the configuration file as another parameter. Otherwise, "Jazz2.Server.config" is used as default configuration file. Public servers with suitable IP address are automatically published on server list.
The server uses UDP port 7438 to communicate with clients and uses IPv6 sockets with dual stack enabled to allow IPv4 connections. Dedicated servers use fewer resources because they automatically skip loading textures, SFX, and music.
The server supports following commands:
/exit//quit– close the server (dedicated server only)/clear– clear console output/help– show help Not implemented yet!/info– show info and connected players/endpoints– show list of all server addresses/players– show list of all connected players/set <name> <value>– set server variable by<name>to<value>(see Available server variables)/refresh– reload server configuration file/reset points– reset points of all players/playlist– change level to next level if playlist mode is active/alert <message>– show in-game message<message>to all players
Available server variables
level– set current level in<episode>/<level>format. Level will be immediately changed to new value.mode– set current game mode. Following modes are available:b/battle– Battletb/teambattle– Team Battler/race– Racetr/teamrace– Team Raceth/treasurehunt– Treasure Hunttth/teamtreasurehunt– Team Treasure Huntctf/capturetheflag– Capture the Flagc/coop/cooperation– Cooperation
name– set server name shown in server list. Default isUnnamed server.welcome– set welcome message in the lobby.spawning– iftrue, dead player will be automatically respawned. Default istrue.
Server configuration files
Server configuration can be loaded from file "Jazz2.Server.config" in the same directory where "Jazz2.config" is saved on your platform by default.
Detailed description of the file format can be found in the developer documentation.
Known issues
This list outlines known issues of online multiplayer.
- Some graphical effects are missing:
- Particles on enemy destruction
- Missing lights
Electroweapon
- Local server discovery requires IPv6 multicast which is not supported on all devices and networks.
- Not all commands are implemented.

